Why Now Is the Best Time Ever to Be a Game Developer
Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game
Playing with 'Game'
Gathering Your Party with Project Eternity (GDC Next 10)
D4: Dawn of the Dreaming Director's Drama (GDC Next 10)
Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)
How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)
Luck and Skill in Games
Minimalist Game Design for Mobile Devices
Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)
Storefront > GDC Vault Store - Audio Recordings > GDC 2007
Identifying and Measuring Risks on MMOs
Speakers: Steve Snow
Track: Production
Format: Lecture
Experience Level: All
Description: We can't cover all the risks in MMO development efforts but I will summarize the high risk challenges that were faced on Horizons, Auto Assault and we are currently solving on Gods & Heroes. Starting off with team building, core technology ideals and how these relate to talent and tools, moving into current technology challenges or limitations that can commonly come up within the first year of development. Leading to ways to look at development vs. live team and how that may impact your project plans. Finishing with how maintaining a core focus and iteration will ultimately define your project.
Idea Takeaway: Attendees will learn from some of the more common mistakes made on Horizons, Auto Assault and Gods & Heroes along with ways to identify them in advance and ways to approach solutions.
Intended Audience: Those currently evaluating or in MMO development either in a production, engineering, design or an artistic role.
Please leave this field blank.
There are no related products to display.