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How To Ship a Game With Voices In 10 Languages? ...On the Same Day? ...And Keep It Consistent?
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SKU GDC12-3137
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Description
How To Ship a Game With Voices In 10 Languages? ...On the Same Day? ...And Keep It Consistent?

Speaker/s: Alexandre Piche (Ubisoft)
Day / Time / Location: Wednesday 11:00-11:25 Room 3004, West Hall, 3rd Fl
Track / Duration / Format / Audience Level: Audio / 25-Minute / Lecture / Intermediate
GDC Vault Recording: Video Recorded
Description: Managing audio voices in up to 10 languages during a game development process can easily become a nightmare for voice designers and localization team. It's even more difficult on an AAA game which contains more dialogs and barks needed to be recorded and translated. This can result in having around close to half a million versions of audio lines that you not only need to record but also to keep track of all the changes that happen frequently during the production.

This presentation will address 4 main challenges in the management of voices and how a dedicated tool can help them get through these challenges. This will be based on a concrete example of the success of a such tool in continuous development.
Takeaway: This presentation can help people to realize the gain of having different crafts working closer, in a collaborative tool to face voice challenges that are becoming more important. It will give them ideas how to improve efficiency on their voice pipeline.
Intended Audience: This presentation can for sure interest audio designers working specifically on voices, but also localization specialists and AI programmers. As prerequisite, a base knowledge of voice management in video games is suggested.

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