Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > Topic > Game Design


View larger image
 


QTY:

How to Prototype a Game in Under 7 Days
Price $5.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC-06-126
Statistics
Description
How to Prototype a Game in Under 7 Days,
2306

Game Design, Lecture

Kyle Gabler
Engineer / Design, Maxis / Electronic Arts

Kyle Gray
Assistant Producer, Electronic Arts / Tiburon
A team of four grad students from Carnegie Mellon University locked themselves in a room with 3 rules: 1. Each game must be made in less than seven days, 2. Each game must be made by exactly one person, 3. Each game must be based around a theme like gravity, vegetation, swarms, etc. This is the aftermath. From the whirlwind Experimental Gameplay Project that lovingly brought you TOWER OF GOO and SUBURBAN BRAWL, this session is a giant collection of bite-size tips, tricks, and demos showing how anyone can prototype a ton of games and features in no time at all.

Attendees will learn how to make games fast with an arsenal of tips, tricks, and examples on extremely rapid high quality prototyping.

Game designers, people with short attention spans, and anyone who's been preaching the oncoming return of creativity in gaming

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.