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Storefront > GDC Vault Store - Audio Recordings > GDC 2007
How to Produce an Effective Demo Package
Speakers: Adam Levenson, Bob Rice, Simon Pressey, Tom Salta, Tommy Tallarico
Track: Audio
Format: Panel
Experience Level: All
Description: This panel is designed to serve as an insiders' guide for all music professionals and composers seeking to create an effective demo package. This panel offers valuable information, key lessons and tips from industry leaders to help audio professionals design an effective demo package. This discussion also touches upon integrating your demo with your website and other methods of technical delivery. It also discuss what happens after the demo is submitted and the right ways to follow-up.
Idea Takeaway: After attending this session, audio professionals and composers should have a better sense of what game publishers and audio directors would like to see and hear from demo packages. Attendees learn how to optimize their demo package by better understanding what their clients are seeking. In doing so, one can better define and design their demo package and delivery methods.
Intended Audience: This 60-minute panel discussion is intended for all music professionals and composers aiming to create an effective demo package. A prerequisite is not necessary for understanding the content of this session.
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