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How to Make Your Game Successful in Japan
Price $5.95
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Weight 3 lb, 12 oz
SKU GDC-03-061
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How to Make Your Game Successful in Japan,
511

Game Design, Lecture

Ryoichi Hasegawa
Associate Producer, Sony Computer Entertainment Inc

Tsurumi Roppyaku
, '0600design
With only a handful of exceptions, Western titles do not sell well in Japan. Even with Japanese experts managing the localization process, the odds of market success are very poor. Much of this has to do with the misconception that localization is a matter of translation; it is much, much more. Characters need to be modified, scripts need to be rewritten, and gameplay balance needs to be adjusted if a game will be successful in Japan.

The speakers have large experience with such complex localization, having helped bring the Crash Bandicoot series to Japan, where it is now the record-holder for sales of an American title. Using specific examples derived from their work on Crash, and also from their work on Spryo the Dragon, Jak and Daxter, and Ratchet and Clank, the speakers explain their techniques, and discuss their relative degree of success in reaching the Japanese audience.

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