Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2013


View larger image
 


QTY:

How Smaller Developers Stay Competitive
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC13-24231_1JTFI
Statistics
Description
How Smaller Game Developers Stay Competitive: Scaling Social Engagement With The Cloud (Presented by SoftLayer) SPEAKER/S: Robert Nelson (Broken Bulb Game Studios) and Marc Jones (SoftLayer) DAY / TIME / LOCATION: Wednesday 9:30-10:30 Room 302, South Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Programming / 60-Minute / Sponsored / All GDC VAULT RECORDING: Not Recorded DESCRIPTION: Today, nearly every top grossing game in an app store is free and relies on a connection to friends to engage, retain and grow users. The ability to monetize these connections requires developing games on an infrastructure platform that provides easy control and scale. In this session, Robert Nelson, the CEO and founder of Broken Bulb Studios, a mid-size social and mobile gaming company, responsible for Ninja Warz, Light the Night, Bake Shop Drop and the Miscrits franchise, will explain how to best scale your infrastructure to meet the changing demands of gaming and social media. The discussion will examine what game developers need to consider when building out their infrastructures, including how to deal with massive influxes of players (millions in a week) and what decisions need to be made to make it possible and economical. Marc Jones, VP of product innovation for SoftLayer Technologies, will support this discussion by highlighting how a mixture of virtual and bare metal compute resources coupled with a high performance, global network can deliver an optimized end-user experience.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.