Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC Europe 2013


View larger image
 


QTY:

How Reviewing Games for Nine Years Helped in Designing Gunpoint
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDCE13-25483_PKEA
Statistics
Description
How Reviewing Games for Nine Years Helped in Designing Gunpoint
Tom Francis | Designer, Suspicious Developments

Location: Congress Saal 3
Date: Tuesday, August 20
Time: 14:30-14:55
Track: Independent Games Summit
Format: Session
Vault Recording: Video


Gunpoint's designer, writer and programmer, Tom Francis, worked on the game during the weekends while working as a full-time games critic for PC Gamer. This talk will share a bit of the awkwardness, glee, guilt and hypocrisy of someone criticising accomplished developers while making a bumbling attempt at their own first game. It will discuss what you can learn from the games you love and hate, and how to pick them apart.

Takeaway
You will come away with much less respect for Tom as a human being, but hopefully some useful ideas about how to learn from the games you love and the ones you don't.

Intended Audience
Anyone who is interested in what makes games good might enjoy this. The practical parts will be of most use to anyone with a creative role in game development.

Speaker
Tom Francis | Designer, Suspicious Developments
Tom Francis was a writer for PC Gamer for nine years and has been developing Gunpoint in his spare time for the last three. When it launched in May it sold much, much better than it needed to, so he quit his job to make games full-time.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.