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How Reviewing Games for Nine Years Helped in Designing Gunpoint
Price $3.95
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SKU GDCE13-25483_PKEA
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Description
How Reviewing Games for Nine Years Helped in Designing Gunpoint
Tom Francis | Designer, Suspicious Developments

Location: Congress Saal 3
Date: Tuesday, August 20
Time: 14:30-14:55
Track: Independent Games Summit
Format: Session
Vault Recording: Video


Gunpoint's designer, writer and programmer, Tom Francis, worked on the game during the weekends while working as a full-time games critic for PC Gamer. This talk will share a bit of the awkwardness, glee, guilt and hypocrisy of someone criticising accomplished developers while making a bumbling attempt at their own first game. It will discuss what you can learn from the games you love and hate, and how to pick them apart.

Takeaway
You will come away with much less respect for Tom as a human being, but hopefully some useful ideas about how to learn from the games you love and the ones you don't.

Intended Audience
Anyone who is interested in what makes games good might enjoy this. The practical parts will be of most use to anyone with a creative role in game development.

Speaker
Tom Francis | Designer, Suspicious Developments
Tom Francis was a writer for PC Gamer for nine years and has been developing Gunpoint in his spare time for the last three. When it launched in May it sold much, much better than it needed to, so he quit his job to make games full-time.

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