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How Hard Could It Be? The Story of a Cinematic
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How Hard Could It Be? The Story of a Cinematic
Brian Kindregan | Lead Writer, Blizzard

Location: Offenbachsaal
Date: Monday, August 19
Time: 9:30-10:30
Tracks: Design, Visual Arts
Format: Session
Vault Recording: Video

StarCraft II: Heart of the Swarm embraces cinematics as a high-level storytelling tool, a tactic that has been under fire in the games industry in recent years. This presentation will examine the strengths and weaknesses of that approach by tracing the story development of one particularly difficult cinematic. By showing multiple versions of the animatic, Brian will track the differing speed of cinematic production vs. game design, the feedback received, the choices made, and how they impacted the story. He will cover the obstacles that were overcome, those that weren't, and the lessons learned.

Attendees will gain insights into the pros and cons of cinematics as a storytelling tool and the tough choices that go into story-oriented cinematics. They will learn about the nuances of communication between the development and cinematics teams, and hear about the challenges and solutions in the cinematic process.

Intended Audience
Mid to lead designers who are learning to work with a cinematics team. Writers who are attached to either a development team or a cinematics team. Cinematic artists and directors who work with a game team. No prerequisite knowledge is required.

Brian Kindregan | Lead Writer, Blizzard
Brian Kindregan grew up in Boston, Massachusetts and received a BFA in character animation from California Institute of the Arts. He was hired as a storyboard artist at Warner Bros. Feature Animation, where he got to work on films such as Spacejam, Quest for Camelot, and Iron Giant. He subsequently boarded for a number of studios including Disney, Universal, Sony Imageworks, Cartoon Network, and more. He directed the first two seasons of the Emmy award-winning show "The Zula Patrol," which aired on PBS. Brian also taught visual storytelling at CalArts for a number of years. He joined the games industry to write on BioWare's Jade Empire and ultimately made his home here when he returned to write on Mass Effect 2. Later, he moved to Blizzard Entertainment, where he was co-lead writer on StarCraft II: Wings of Liberty and lead writer on StarCraft II: Heart of the Swarm. He did some additional writing on Diablo III and is currently lead writer on the Diablo development team at Blizzard.

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