Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2010


View larger image
 


QTY:

How Friends Change Everything
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC10-10431
Statistics
Description
How Friends Change Everything
Speaker: Gareth Davis (Platform Manager, Facebook)
Date/Time: Tuesday (March 9, 2010) 10:00am 11:00am
Location (room): Room 134, North Hall
Experience Level: All
Summit: Social & Online Games Summit
Format: Summit Keynote

Session Description
In less than three years our friends have changed the way games are played and developed. The Facebook platform has been at the forefront of massive disruptions in who plays games, how games are discovered, distributed, designed and operated, and how games monetize and leverage device capabilities. Now that your friends are in the game, what happens next? Facebook's Platform Manager shares his vision for Social Gaming.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.