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How Designing for Love Can Change the World
Price $3.95
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SKU GDC12-3362
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Description
How Designing for Love Can Change the World

Speaker/s: Mitu Khandaker (The Tiniest Shark Ltd), Michael Molinari (Namco Bandai), Jane Pinckard (UC Santa Cruz), Scott Brodie (Heart Shaped Games), Jane McGonigal (Social Chocolate), Martin Hollis (Zoonami) and Chelsea Howe (Social Chocolate)
Day / Time / Location: Tuesday 10:00-11:00 Room 2009, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Games For Change / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: In recent years, games that illustrate social issues or educate players have explored several mechanisms for conveying their messages and some have explicitly targeted player's emotions. This session dives deeply into the relationships between game design, theme and emotions, asking questions like, "How can games stir compassion and empathy in players? What can we learn about player impact from the way game designers have approached themes of love, whether romantic of filial?" In these mini-lectures, six game designers explore how integrating love as a core mechanic can evoke new themes, impact the player in unforseen ways, and suggest new design areas of interest to Games for Change. They consider such questions as, how do we design core mechanics that support the theme of love? How do mechanics around love, romance, and affection reverberate through gameplay, and change players' perspectives, behavior, or understanding?
Takeaway: Learn how six game designers think about the emotional impact of game design; understand how mechanics can evoke certain emotions; and come away with an expanded toolset for thinking about the relationship between game design, player impact and the theme or message of the game.

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