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How a Game Composer Can Stretch His Orchestration, Arranging, and Music Preparation Dollar
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Topics addressed will include: * How to compose and prepare for sessions that will be user friendly for live musicians and vocalists * Music Team Managing-assembling and getting aquatinted with your team: orchestrator, engineer, conductor, orchestra contractor, and copyist * How to budget wisely for your recording session, with an emphasis on protecting the composers time * The panel will include a audio/video demonstration of composition software sequences, (Logic, DP, etc), MIDI files, audio stems and mixes, click tracks, orchestrated pages (with sample notes for conductor, orchestrator, etc) and audio examples of midi mock-ups compared with orchestral live tracks and finished mixes. * Preparing clean sequences that will translate accurately to MIDI files, that reflect the composer's intent as clearly as possible for the orchestrator * Composing and preparing your score in a way that will help the recording process, focusing on keys, meters, tempo, tessitura, and pre-recorded elements * How to best choose and communicate with the various members of your team

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