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HALO in the Laboratory
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HALO 3 pushed the envelope of how usability, playtesting, and datamining can be used to inform game design. This was the single largest and most sophisticated user research effort ever done in the games industry, involving dozens of research studies, hundreds of players, and thousands of hours of gameplay in the lab. This session will cover the lessons of the HALO 3 user research effort: what worked, what didnt, and how it helped make a better game. From early prototype usability testing to final iterative polishing, learn about what user research can offer at each stage of game development.

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