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Halo: Development Evolved
Price $5.95
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Stock Unlimited
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Weight 4 lb, 2 oz
SKU GDC-03-067
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Description
Halo: Development Evolved,
634

Game Design, Lecture

Jaime Griesemer
, Bungie

Marty O'Donnell
, Microsoft

Mat Noguchi
Engineer, Bungie
The lecture explores how Halo was developed, assembled, and polished from three different perspectives, the design side, the engineering side and the audio side. Each discipline has a unique insight into how the game should play and discuss how the process enabled all of us to contribute to the final product. The lecture explains how our early design documents and brain storming sessions turn into actual content and technology that worked well together and made the game fun to play, deep and presented with high production values. The lecture looks closely at systems such as AI dialog that require a high level of coordination between level and character design, tools and programming, and the casting and recording of actors. The importance of place-holders and play testing before making and implementing final content. Lessons learned along the way and how Halo 2 strives to build on the successes of Halo 1.

Each area of expertise on a game development team needs to be folded into a process that enables everyone to contribute at some level to the overall game design.

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