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Hakkar's Corrupted Blood Plague: How an Outbreak in WoW is Helping Epidemiologists Create Better Disease Models [SGS Health]
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SKU GDC11-12380
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Hakkar's Corrupted Blood Plague: How an Outbreak in WoW is Helping Epidemiologists Create Better Disease Models [SGS Health]
SPEAKER/S: Nina H. Fefferman (Rutgers University)
DAY / TIME / LOCATION: Monday 11:15-11:40 Room 308, South Hall
TRACK / FORMAT: Serious Games Summit / Lecture
DESCRIPTION: In 2005, designers and programmers at Blizzard created new game content for their mega-hit WORLD OF WARCRAFT that inadvertently unleashed an in-game epidemic: the Corrupted Blood Outbreak. This virtual plague was well covered in game and technical press but little else about this event and what insights it might offer to epidemiologists has been presented. While this was not the first epidemiological event in a game or virtual world, the Corrupted Blood Outbreak is one of the most famous and interesting to date and provides an outline of the roles games can play in improving our understanding and possible responses to such events in the future. In this lecture, computational epidemiologist, Nina Fefferman of Rutger's University will present her work looking into the Corrupted Blood Outbreak as an epidemiological event. The talk will cover how the plague unfolded within the virtual world and how insights from it are shaping current and future studies. Further, she will discuss how those original insights from WORLD OF WARCRAFT have led to new studies in other virtual spaces, and present some questions currently under investigation.

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