Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > Topic > Audio


View larger image
 


QTY:

God of War: Sound and Music Production
Price $5.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC-06-133
Statistics
Description
God of War: Sound and Music Production,
2369

Audio, Panel

Brad Aldredge
Senior Sound Designer, SCEA

Chuck Doud
Music Director, SCEA

Clint Bajakian
Senior Music Supervisor, Sony Computer Entertainment Amer

Dave Murrant
Sound Design Manager, Sony Computer Ent. America
This session will focus on the production strategies, tools and techniques behind both the sound and music in Sony Computer Entertainment’s GOD OF WAR. Emphasis will be on the how the creative vision for the audio was realized through collaborative design, content production and audio implementation. GOD OF WAR has been one of the most acclaimed titles of 2005 with music and sound receiving high ranks in most reviews, including perfect scores.

Participants will get a first hand account of how award-winning sound and music for a top 2005 title was designed and produced.

Anyone interested in the strategy, design, production and implementation of sound and music in a top PlayStation 2 video game.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.