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God of War: How the Left and Right Brain Learned to Love One Another
Price $5.95
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SKU GDC-06-139
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Description
God of War: How the Left and Right Brain Learned to Love One Another,
2409

Programming, Lecture

Tim Moss
Director of Technology, Sony Computer Entertainment America
God of War is a big game, lots of special case elements, high production values. Its lead designer was a Right Brain, random creative type who couldn’t really speak Programmer. Its lead programmer was a Left Brain analytical type who likes things to be methodical, well thought out and hates special cases. Through a 3 year process of arguing, designing, building, programming, and much, much more arguing they managed to find a way to make a game. This session will cover how the code, engine and tools were structured to allow the creative people on the team to make the game we they wanted.

The development of God of War was a long and difficult process. It is a game with a special case at every turn. A Designers dream, a Programmers nightmare. Get some perspective on how the team achieved this from the Lead Programmer.

Programmers, designers and anyone who has to come up with project plan that keeps them all happy.

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