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Go With the Flow! Fluid and Particle Physics in PixelJunk Shooter
Price $3.95
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SKU GDC10-10337
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Description
Go With the Flow! Fluid and Particle Physics in PixelJunk Shooter
Speaker: Jaymin Kessler (Programmer, Q-Games)
Date/Time: Thursday (March 11, 2010) 3:00pm — 4:00pm
Location (room): Room 306, South Hall
Track: Programming
Format: 60-minute Lecture
Experience Level: Advanced

Session Description
The presentation will focus on the technical aspects of PixelJunk 1-4 (PixelJunk Shooter) for the PlayStation 3. The game makes use of a fluid system that is generated using the PS3 SPU and the presentation will cover this in some detail, as well as the stage editor and the character animation system.

Specifically:
- Particle flow simulation on the SPU
- Parallel particle simulation algorithms
- Game design based on the mixing of dissimilar fluids
- The use of the universal collision detector
- Particle fluid rendering technology

Stage collision detection using the distance field, specifically:
- Real time SPU distance field calculator algorithm
- Real time GPU distance field calculator algorithm

The level editor, specifically:
- Topographical terrain design using templates
- Data management using Game Monkey script formats


Intended Audience
Intermediate Programmers upwards. Attendees require some programming skill, we will also address issues related to stage design.

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