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Glitch Game Testers: Designing a Computer Learning Intervention with Young African American Men
Price $3.95
Stock Unlimited
Weight 0 lb, 0 oz
SKU GDC11-12239
Glitch Game Testers: Designing a Computer Learning Intervention with Young African American Men
SPEAKER/S: Betsy James DiSalvo (Georgia Tech)
DAY / TIME / LOCATION: Monday 2:20- 2:45 Room 301, South Hall
TRACK / FORMAT: GDC Education Summit / Lecture
DESCRIPTION: The Glitch Game Testers is a novel approach to leveraging interest in gaming into interest in learning computer science. By co-designing the learning intervention with the target audience, young African American males, we placed a priority on the audiences play practices and cultural values. The design implications from preliminary research helped us break from more common models of game education. The participants in Glitch are showing an interest in computing beyond what we anticipated which indicates that focusing on a targeted audience and their culture can assist in designing educational game interventions that are effective.

TAKEAWAY: Audiences will learn about research methods used in developing Glitch to understand play practices, and ways to incorporate these into design implications for their projects. Findings will be presented on African American males play practices and the methods that were most and least effective in the Glitch Game Testers.

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