Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC Europe 2013


View larger image
 


QTY:

Give Your Good Game a Great Chance to Succeed in Mobile F2P
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDCE13-25468_SWHJ
Statistics
Description
Give Your Good Game a Great Chance to Succeed in Mobile F2P
Jameel Khalfan | Publishing, Pocket Gems

Location: Europasaal
Date: Tuesday, August 20
Time: 18:05-18:30
Track: Smartphone & Tablet Games Summit
Format: Session
Vault Recording: Video


Give your good game a great chance to succeed in the mobile ecosystem. Mobile-first developer and publisher Pocket Gems will share learnings from cracking the mobile ecosystem nut to give their handcrafted games the platform to reach loyal and engaged players. Jameel Khalfan will touch on everything from design components to the incredibly complex user acquisition savvy required to breathe life into mobile games. Jameel will provide concrete and detailed examples of learning from the popular Pocket Gems catalog (including Tap Paradise Cove, Tap Zoo and Campus Life), as well as how the learnings were applied to partner games (Chasing Yello and Roboquest).

Takeaway
Attendees will walk away with an understanding of the phases of taking a mobile game from concept to hit, with special attention to key considerations for each phase.

Intended Audience
This session is intended for developers of mobile games, as well as any professionals who wish to understand the process of creating and maintaining engaging and successful F2P mobile games.

Speaker
Jameel Khalfan | Publishing, Pocket Gems
Jameel Khalfan leads publishing efforts at Pocket Gems, one of the pioneers in free-to-play mobile gaming. Jameel previously led paid user acquisitions at Pocket Gems during the time that its titles Tap Zoo and Tap Pet Hotel were the #1 and #4 top grossing iPhone apps of 2011. Prior to Pocket Gems, Jameel worked at Globespan Capital Partners, where he evaluated new investment opportunities in technology startup companies. Jameel was previously a product manager at Microsoft, where he drove product strategy and development on Windows Vista, Windows 7 and Windows Live. Jameel held positions with Digitas and Orange before joining Microsoft. Jameel earned degrees in Computer Science / Media Studies and Management Science from MIT, and sits on the Board of Directors for MIT's Alumni Association.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.