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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


GDC 2001 Category

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Cache-Conscious Coding
Price:$5.95

SKU#: GDC-01-109
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Description: Lecture

BSP Collision Detection As Used In MDK2 and NeverWinter Nights
Price:$5.95

SKU#: GDC-01-108
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Description: Lecture

Bringing Physics Into Play
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SKU#: GDC-01-107
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Description: Lecture

Bringing Dr. Jones to the Infernal Machine --- Dealing with Memory Constraints
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SKU#: GDC-01-106
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Description: Lecture

Anybody Seen that Transform Node? Strategies to Better Link Animation Data in Games
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SKU#: GDC-01-105
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Description: Lecture

Advanced Character Physics
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SKU#: GDC-01-104
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Description: Lecture

Adaptive Software for Next-Generation Texture Hardware
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SKU#: GDC-01-103
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Description: Lecture

A Robot Soccer Simulator: A Case Study for Rigid-Body Contact
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SKU#: GDC-01-102
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Description: Lecture

1,500 Archers on a 28.8: Network Programming in Age of Empires and Beyond
Price:$5.95

SKU#: GDC-01-101
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Description: Keynote

What Does It Take to Make a Successful Persistent Online World
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SKU#: GDC-01-100
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Server Load Issues for Massively Multiplayer Online Games
Price:$5.95

SKU#: GDC-01-099
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Description: Panel

Managing Online Games: Release and Beyond
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SKU#: GDC-01-097
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Description: Lecture

Managing 40,000 Assets per Game (Hey, Where`d it Go? It was Just Here!)
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SKU#: GDC-01-096
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Description: Lecture

Leveraging Middleware
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SKU#: GDC-01-095
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Description: Lecture

How to Kill Feature Creep Without Ever Saying No
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SKU#: GDC-01-094
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Description: Lecture

Don`t Ship it Yet: Why You Need Hardcore QA
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SKU#: GDC-01-093
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Description: Lecture

Designing Your Company Culture: Westwood Studios over 15 Years
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SKU#: GDC-01-092
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Description: Lecture

Console Development Crash Course
Price:$5.95

SKU#: GDC-01-091
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Description: Lecture

Baldur`s Gate II and Sequels: The Good, the Bad, and the Ugly
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SKU#: GDC-01-090
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Description: Lecture

Use of Realism in Level Design
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SKU#: GDC-01-089
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Description: Panel

The Architecture of Level Design
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SKU#: GDC-01-087
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Description: Lecture

Real-Time Strategy Design and Balancing
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SKU#: GDC-01-086
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Description: Lecture

Level Design for the Outdoorsman
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SKU#: GDC-01-084
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Description: Lecture

Current Architecture and Potential Approaches to Level Design
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SKU#: GDC-01-083
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Description: Lecture

Comics and Games: Separated at Birth?
Price:$5.95

SKU#: GDC-01-068
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Description: Keynote


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