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Gathering Your Party with Project Eternity (GDC Next 10)
Price $3.95
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SKU GDCN13-26865_SAPR
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Description
Gathering Your Party with Project Eternity (GDC Next 10)
Josh Sawyer | Project Director, Obsidian Entertainment

Location: Room 515 A
Date: Wednesday, November 06
Time: 4:15pm-4:45pm
Format: Session
Discipline: Design & UI
Track: Future of Gaming
Vault Recording: Video


This talk will feature the retro-evolution of classic 2D RPG elements in Obsidian Entertainment's Project Eternity. From the challenges of creating massive, dynamically-lit isometric environments to trusting in players' vivid imaginations and problem-solving capabilities, Project Eternity poses some interesting challenges to its veteran team. To find the right balance between using contemporary development practices and meeting classic RPG expectations, the developers have solicited community feedback, returned to past titles and, of course, played a bunch of D&D. Join us on an adventure fraught with wonders and perils more dazzling than the Warlock's Crypt!
Takeaway
Attendees will learn how 13440 x 7560 renders sound cool until you see how big they are on disk, how classic challenge is good, as long as you avoid classic obfuscation, and how a few words with a loose illustration can be a scene's greatest illustrator.

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