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Gardens of Time: Design Problem Solving [SOGS Postmortem]
Price $3.95
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SKU GDC12-3194
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Description
Gardens of Time: Design Problem Solving [SOGS Postmortem]

Speaker/s: Eric Todd (Playdom)
Day / Time / Location: Monday 3:00- 4:00 Room 135, North Hall
Track / Duration / Format / Audience Level: Social and Online Games Summit / 60-Minute / Lecture / Intermediate
GDC Vault Recording: Video Recorded
Description: Gardens of Time pioneered hidden object games on Facebook by blending elements from many genres, but the path was not easy or straight. Join Playdom Creative Director Eric Todd as he shares problem solving lessons gleaned from designing, launching and running the first major hidden object game on Facebook.
Takeaway: You will take away an understanding of one approach to adapting casual downloadable gameplay to Facebook, gain insights into design problem solving and learn techniques to avoid ruining your own game.

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