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Gamification in Software Testing and QA
Price $3.95
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SKU GDCE13-24656_KUJU
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Description
Gamification in Software Testing and QA
Robert Hoischen | Producer, Camshaft Software

Location: Congress Saal 3
Date: Monday, August 19
Time: 13:35-14:00
Track: Production
Format: Session
Vault Recording: Video


Early milestone-build release models are becoming ever more popular and community engagement during game development itself is, potentially, a very valuable developer resource. Current models for closed alpha or beta testing are not very productive, and are often plagued with many passive participants. This talk focuses on a new, innovative, community-based testing/QA method named POMMS (Project-Oriented Modular Motivational System), which uses elements of gamification to maximize the productivity of community-based testing. The system's design, setup, flow, rules, advantages and pitfalls are discussed on the basis of ~1 year of experience running and tweaking the system in game production.

Takeaway
How to design as well as set up your own gamified community-based testing and QA system. Knowledge of the challenges as well as the enormous benefits of POMMS, exemplified by the semi-agile development of Automation, in which the system has been applied with huge success.

Intended Audience
Anyone working in game development and production, especially small- and medium-sized developers that benefit greatly from free, high-quality QA during all stages of development. No specific knowledge is required to understand the contents of the talk.

Speaker
Robert Hoischen | Producer, Camshaft Software
Robert was born in Germany in 1982 and lived there for 15 years before moving to Sweden. He ventured on to study physics at Lund University and successfully finished his PhD studies in 2011. Upon completing his thesis in Sweden, he moved back to Germany to take a job with the particle accelerator laboratory GSI near Darmstadt. Having a great love for PC games since 1995, he set out to design and produce his own game before he stumbled upon Automation in its infancy, in early 2011. Even though he is not a car guy at all, the project stuck with him and he with the project.

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