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Games to Address National Challenges
Price $3.95
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SKU GDC12-3482
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Description
Games to Address National Challenges

Speaker/s: Constance Steinkuehler Squire (White House Office of Science and Technology Policy)
Day / Time / Location: Thursday 1:00- 1:25 Room 2022, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Advocacy / 25-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: In March 2011, President Obama issued a call to action, stating "I'm calling for investments in educational technology that will help create... educational software that's as compelling as the best videogame. I want you guys to be stuck on a videogame that's teaching you something other than just blowing something up." In response, the White House Office of Science and Technology Policy initiated a new area of policy analysis focusing specifically on games as a medium with broad potential not just for conceptual learning but also for physical health, mental well-being, job growth and scientific discovery.
This talk will explore the Federal interest in games, review trends in game-related Federal investments, detail the opportunities and challenges related to game R&D at the Federal level, possible partnerships between public and private entities (government, industry, university, small business, etc) and future trends in games that align with the Administration's current agenda.
Takeaway: Takeaways include an understanding of the Federal interest in games, review of trends in game-related Federal investments, the opportunities and challenges related to game R&D at the Federal level, possible partnerships between public and private entities, and future trends in games that align with the Administration's current agenda.
Intended Audience: Intended audience is game designers and publishers with an interest in Federal attitudes and policies related to games, games for impact and/or double-bottom line type approaches within the games industry.

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