Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2011


View larger image
 


QTY:

Games on TV: Evolution or Revolution?
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC11-12236
Statistics
Description
Games on TV: Evolution or Revolution?
SPEAKER/S: David Mariner (NDS Denmark ApS)
DAY / TIME / LOCATION: Wednesday 10:30-11:30 Room 130, North Hall
TRACK / FORMAT: Business and Management / Lecture
DESCRIPTION: With over 400M Pay TV subscribers in the western world and virtually zero piracy, television is being hailed as a potential gold-rush area for games. VCs invest focusing two-to-five years into the future, and it is precisely this window that is presented by Games on TV. The opportunities are clear, but the route to market is complicated. When considering this space it is vital to have an understanding of the market to maximize on investment and not lose the first-mover advantage.

In this lecture, we present: A big-picture overview of Games on TV including value chains and technical capabilities from both current and future market perspectives. The challenges faced, from both a BD and a production perspective, when entering todays marketplace. An understanding of why the market has been so difficult to enter up until now, and the necessity for change in the market. Possible disruptions on the horizon that necessitate a continued evaluation of strategy towards this market segment.
TAKEAWAY: This lecture equips the audience with an understanding of the challenges and opportunities that exist in a market due for radical disruption, and gives them a solid basis to make an informed decision as to whether TV is the right match for their profile, now or in the future.
INTENDED AUDIENCE: This lecture is intended for studio heads, investors, and entrepreneurs either considering entering the Games on TV space or previously involved in the market that wish to understand the changes on the horizon.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.