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Game Mods as an IT Resource for Getting Things Done
Price $3.95
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SKU GDC12-3299
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Description
Game Mods as an IT Resource for Getting Things Done

Speaker/s: Walt Scacchi (Center for Computer Games and Virtual Worlds, UC Irvine)
Day / Time / Location: Monday 3:35- 4:00 Room 2009, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Game IT Summit / 25-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: What makes modding a critical enterprise resource? The fact that it can lower costs, and get jobs done fast. This talk discusses a specific project where a modding process was used to improve the training of workers in complex fabrication service processes, and in diagnosis of operational production problems in a major U.S. semiconductor manufacturer.

Drawing on the case study specifically, this talk discusses the pros and cons of using moddable game software engines and products to achieve critical enterprise software development goals. Looking at the larger role of mods for enterprise software development we'll also explore some similar projects focused on customer order management, and military command and control.
Takeaway: Audience participants will learn about case studies that demonstrate how game modding techniques and tools can be used to rapidly develop different types of game-based virtual worlds that model and simulate complex organizational processes or IT systems.

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