Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2011


View larger image
 


QTY:

Game Audio Education: A Case Study
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC11-12281
Statistics
Description
Game Audio Education: A Case Study
SPEAKER/S: Michael Sweet (Berklee College of Music)
DAY / TIME / LOCATION: Tuesday 2:20- 2:45 Room 301, South Hall
TRACK / FORMAT: GDC Education Summit / Lecture
DESCRIPTION: Over the past 10 years, we've seen game design programs appearing at leading universities. How has this growth affected education of secondary services needed by the game industry? Although many universities have been educating artists for many years, how do they teach applied game studies to students that want to go out and work in the game industry. In this session, Michael Sweet from Berklee College of Music will discuss game audio education and how to develop curriculum to better educate students about working in the game industry. He will also speak about industry resources for people interested in building game audio programs, and his experience in developing the game audio curriculum and collaborative programs at Berklee.

TAKEAWAY: Attendees will learn about game audio education, and how to build a program from the ground up. Strategies for keeping things relevant in our changing industry, and collaboration with other programs will also be discussed.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.