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Future Character Design: Out of the Lab and Into Your Game
Price $5.95
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SKU GDC-06-132
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Description
Future Character Design: Out of the Lab and Into Your Game,
2350

Game Design, Lecture

Katherine Isbister
Professor, Rensselaer (RPI)
Wondering what's happening out there in the university research labs that might give your game an edge? Hoping to make your game's characters more interesting and engaging for a broader audience? Experimenting with new platforms that provide capabilities you never had before, and wondering how to take advantage of this? This one-hour lecture will provide you with a guided tour of some of the most promising developments in research labs, explained in practical terms, with pointers for following up towards incorporating them into development. Topics will include technical advances such as facial recognition and synthesized speech, as well as social science findings that affect design choices, such as the study of social dynamics and emotional flow. Each example will include recommendations for how game designers can take advantage of the techniques and findings, with specifics about genre, audience, and platform, and in some cases, early adopter commercial examples. You will leave with inspiration as well as pointers that can lead to action.

Attendees leave the lecture with an understanding of a few key research trends, with special attention to improving characters, that they can consider for their own game designs. Links and references will make it easy for attendees to follow up on areas of special interest.

No prior experience necessary. Designers will benefit from this lecture, and also, programmers, artists, and anyone looking to learn about research that may impact future character design possibilities.

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