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From Design to Product: A Model for Independent Game Production
Price $5.95
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SKU GDC-06-047
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Description
From Design to Product: A Model for Independent Game Production,
1574

Production, Lecture

Nicholas Soutter
Owner, Aepox Games
So you've got an idea? Congratulations! Now what? This lecture will focus on how to turn your idea into reality, with practical examples and concrete methods drawing from an experienced developer. Learn how to start a small game company and leverage limited resources ($10K or less) to get your game developed into a commercial product. Learn how to take advantage of developer tools like Torque and MSDN, and how to get help from the designer and publisher of Andromeda Online.

Resources exist for individuals to create small game companies and produce their games themselves with extremely low budgets.

People new to game development, trying to publish an independent game benefit most. While there is no minimum requirement, understanding what a Game Design Document is and why it is important helps, as does a basic understanding of economics.

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