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From Bungie to Bootstrapping: Starting an Independent Developer Studio
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Max Hoberman left what some might call a dream job -leading multiplayer and online design for the Halo games - to found a new company, Certain Affinity. He applied lessons learned over a decade at Bungie, and in its first two years Certain Affinity has shipped a Halo map pack, an original downloadable game, and contributed to two of 2008's biggest blockbuster titles. Find out what's involved in starting a development studio, what some of the less obvious challenges are, and how Certain Affinity has managed to overcome them while learning a few lessons along the way.

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