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Folk Games, Festivity and Subversive Game Design
Price $3.95
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SKU GDC12-3181
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Description
Folk Games, Festivity and Subversive Game Design

Speaker/s: Douglas Wilson (Die Gute Fabrik)
Day / Time / Location: Monday 10:35-11:00 Room 2003, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Independent Games Summit / 25-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: This talk encourages developers (especially indie developers) to embrace the limitations of motion control technology, rather than struggle against them. Drawing from his work on party games like B.U.T.T.O.N. and Johann Sebastian Joust, as well as a slew of offbeat case studies, researcher and developer Douglas Wilson describes how game designers might recapture the festivity and carnival atmosphere that have long been a hallmark of play culture. He argues that folk games offer useful precedents for developers working on physical games and explains why he finds it fruitful to think about motion-controlled games in terms of slapstick and subversion.
Takeaway: Attendees will hear a wide variety of case studies concerning how digitally-mediated games might draw inspiration from folk games and playground games. The talk will present specific strategies for dealing with the limitations of motion controllers and other input technologies.

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