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FilmGame: Adapting Lord of the Rings
Price $5.95
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Weight 4 lb, 3 oz
SKU GDC-03-068
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FilmGame: Adapting Lord of the Rings,
654

Game Design, Lecture

Neil Young
Vice President and General Manager, EA Los Angeles
In much the same way that Stephen Spielberg adapted Peter Benchley’s Jaws for film or Francis Ford Coppolla brought Mario Puzo’s Godfather to the big screen, game makers can now look beyond the boundaries of creating simple derivative works as an extension of a film’s merchandizing program and begin to adapt film works to our medium.

As the capabilities of the platforms for which we create our works continues to increase, so too does the relevancy to our medium of the human, audio/visual & technical assets used in the creation of a feature film. Game-makers need to form new, close collaborations with film-makers in order to effectively adapt these works for our medium to create as memorable and impactful works in our medium as their feature film counterparts strive to be. As we move into the late lifecycle of the current crop of consoles, bringing works from this medium to ours is becoming increasingly relevant to developers and publishers alike.

Using Peter Jackson’s film versions of Lord of the Rings as a working example, this lecture discusses in detail working with the filmmakers in New Zealand, the actors and the distributor to leverage, repurpose and in some cases recreate the assets that were used to create the film in the making of the games.

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