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Storefront > GDC Vault Store - Audio Recordings > GDC 2007
Exploring Multiplayer Sound Design in Ghost Recon: Advanced Warfighter
Speakers: Jeffrey Wesevich, Justin Drust
Track: Audio
Format: Lecture
Experience Level: All
Description: With multiplayer capability rapidly becoming almost a requirement on the XBox 360, and the increasing ubiquity of console shooters, now seems like a good time to take a close look at the sound design behind one of the more popular next-generation "military shooters," Ghost Recon: Advanced Warfighter. This session examines how the sound design helps carry out the game designer's aims, and then go into detail to show how its environments and action sequences are put together. The emphasis is on using multi-channel assets and spatialized output as a means to both increase the overall quality and to ensure that critical game information is available to the player.
Idea Takeaway: Attendees walk away with a detailed understanding of the issues and elements that directly affect next-generation multiplayer shooter sound designs. They should also depart with a good understanding of the importance of 3D, dynamically-rendered techniques in the execution of those designs.
Intended Audience: This course is intended for audio leads, sound designers and audio programmers who are interested in a practical demonstration of the audio capabilities of the XBox 360.
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