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Experimental Gameplay Sessions
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SKU GDC12-3274
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Description
Experimental Gameplay Sessions

Speaker/s: Robin Hunicke (thatgamecompany), Daniel Benmergui (Independent), Steve Swink (Enemy Airship), Jenova Chen (thatgamecompany), Douglas Wilson (Die Gute Fabrik), Pietro Righi Riva (Santa Ragione), Nicholas Clark (thatgamecompany), Rami Ismail (Vlambeer), Mathias Nordvall (Linkoping University), Robin Arnott (WRAUGHK), Alex Kerfoot (RPM Collective), Anna Anthropy (Auntie Pixelante), Mars Jokela (Self Aware Games), Kurt Bieg (Simple Machine), Bennett Foddy (foddy.net), John Sear (WallFour), Nicolo Tedeschi (Santa Ragione) and Ramsey Nasser (Pizza Party)
Day / Time / Location: Friday 2:30- 4:30 Room 3014, West Hall, 3rd Fl
Track / Duration / Format / Audience Level: Game Design / 2-Hour / Lecture / All
GDC Vault Recording: Video Recorded
Description: The Experimental Gameplay Session is back for its 10-year anniversary at GDC!

In this fast-paced, game-packed session we will showcase a selection of surprising and intriguing prototypes made by innovation-minded game developers from all over the world. By demonstrating games that defying conventions and traditions in search for of new genres and ideas, this session aims to ignite the imagination of all game makers. Many games debuted at this session have enjoyed critical and commercial success- including Katamari Damacy, flOw, Braid, Portal, World of Goo and Today I Die. Come see what's happening on in the world of Experimental Gameplay and be inspired!
Takeaway: This session gives developers who are interested experimenting with games as an expressive and artistic medium a high-energy format for demonstration, discussion and inspiration.It encourages the process of gameplay experimentation: encouraging developers to strike out in search of new audiences and exposing the industry at large to new ideas that it can nurture to fulfillment. Attendees will see many provocative experimental games from the past year, learn about new areas of gameplay exploration and we hope, get inspired and excited to go out and make new games that expand the potential and audience of our medium!
Intended Audience: Anyone interested in games, game design, or game experimentation. Students, press, developers and business persons alike!

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