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Evolution of the Cinematic Process: The Gears of War Trilogy
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SKU GDC12-3283
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Description
Evolution of the Cinematic Process: The Gears of War Trilogy

Speaker/s: Greg Mitchell (Epic Games)
Day / Time / Location: Thursday 5:30- 6:30 Room 2009, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Visual Arts , Production / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: This session discusses the creation and evolution of cinematics for the Gears of War Trilogy. The IP started around the launch of a new console cycle and the team at Epic Games had to adopt new methods for the production of next-gen cinematics. Story content increased during the making of Gears 2 and Gears 3, so the developers made advances in their cinematic process to accommodate the titles. Learn how through trial and error, a small team of artists revamped the way they approached production, motion capture, presentation and the toolsets used to produce over 3 hours of cinematic content for the Gears of War series.
Takeaway: Cinematic creation for Gears of War has been an ever changing process since the IP launched back in 2006. Attendees will learn about the early development, the progression, the evolution, and proven techniques learned to produce the cinematics for the Gears of War Trilogy.
Intended Audience: This discussion is intended for cinematic directors, cinematic and technical artists, as well as producers and managers involved in the production process. People with a good knowledge of film making and/or video game production specifically in FMV and cut-scenes will benefit from the presented content.

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