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Storefront > GDC Vault Store - Audio Recordings > Austin GDC 2008
Everything I Need To Know About Virtual Worlds, I Learned at Theme Parks Speaker: Patricia Pizer (Adjunct Faculty, USC School of Cinematic Arts) Date/Time: Wednesday (September 17, 2008) 3:00pm — 4:00pm Location (room): Room 5 Track: Online Games - Design Format: 60-minute Lecture Experience Level: Intermediate
Session Description Game developers often compare development of games and film; Virtual Worlds (VW) invite a parallel to real-world “play spaces,” particularly Theme Parks. For more than 50 years, theme parks have been creating worlds for thousands of simultaneous “players” intended for play and entertainment. We can draw on these best practices for creating compelling spaces: issues such as quality of experience; narrative flow; party-dynamics; crowd control and user retention. As each new VW comes online, it struggles with these perennial issues; this careful analysis of Best of Breed provides designers with a different, but well-developed, perspective in this creation process.
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