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Storefront > GDC Vault Store - Audio Recordings > GDC 2007
Erasing The Delta: Creating Games Where There is No Gap Between Play and a Specific Task
Speakers: Jane McGonigal, Larry Holland, Leighton Read, Ross Smith
Track: SGS: Assessment & Results
Format: Lecture
Experience Level: All
Description: It was recently pointed out that most serious game designs involve the idea that you play a game and THEN do something as a result. There is a built-in delta between the act of playing a game and whatever the non-entertainment resultant is meant to be. It has also been said that play and work need not be different. We also know that the experiences we have in some games feel like work or it offers an immediate payback (e.g. communicating with someone during a game). With this as a backdrop, this panel session looks at a distinct but not well defined aspect to serious games:
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