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Episodic Content: Here, Now & Next Month Too
Price $5.95
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Weight 1 lb, 12 oz
SKU GDC-03-029
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Episodic Content: Here, Now & Next Month Too,
426

Game Design, Lecture

Chris Foster
Lead Designer, Turbine Entertainment Software

Ken Troop
Creative Director,
As we move into the era of broadband-fueled online entertainment, developers look towards the promise of "episodic content" dynamic enhancement of games through automatically downloaded updates. One massively multiplayer game, Turbine’s Asheron’s Call, fulfills the promise of episodic content on a monthly basis. This lecture explores building and rebuilding truly dynamic games and game-worlds. What tools, teamwork and testing are needed? In an MMP world, how do you weigh the development of serial narrative against game balance and enhancements? How do you integrate your stories with those the community writes for itself? Issues are illustrated with anecdotes from planning and shipping AC’s monthly updates. Discussion time helps us illuminate the challenges and potential of episodic gaming across all genres.

Numerous anecdotes "from the trenches" illustrate common challenges of creating episodic content. Evolving an online world is presented as an equal mix of savvy, premeditated technical decisions and constant, creative tap-dancing. We’re learning how much more there is to learn.

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