Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC Europe 2012


View larger image
 


QTY:

Epic Games' "Elemental" Unreal Engine 4 Real-Time Demonstration
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC12E-201208080
Statistics
Description
Epic Games' "Elemental" Unreal Engine 4 Real-Time Demonstration (Presented by Epic Games, Inc.) Speaker/s: Alan Willard (Epic Games, Inc.) Day / Time / Location: Tuesday 2:30- 3:30 Offenbachsaal, 1st Level Track / Duration / Format / Audience Level: Game Design / 60-Minute / Lecture / All GDC Vault Recording: No Vault Recording Description: This is the first public showing of Epic Games' "Elemental" Unreal Engine 4 real-time demonstration, which highlights rendering features utilizing DirectX 11 hardware, taking per-pixel deferred shading to the next level. Specular highlights and shadowed reflections from emissive materials create area lights with shadowing. Fully dynamic global illumination brightens both opaque and translucent materials, and glossy surfaces display accurate reflections, subsurface scattering and deferred decals. All lighting is complemented by UE4’s new GPU-accelerated particle simulation and post-processing pipeline. UE4’s brand new Kismet visual scripting system with blueprints delivers unprecedented productivity to level and object scripting, putting more power than ever before into the hands of artists and designers. UE4 enables developers to build, modify, test and simulate games, quickly edit code, and immediately see results within the Unreal Editor – all in real time and on the fly.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.