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Enabling Data Driven Design Tuning via Existing Tools
Price $5.95
Stock Unlimited
Weight 9 lb, 3 oz
SKU GDC-03-148
Enabling Data Driven Design Tuning via Existing Tools,

Programming, Lecture

Jeremy Chatelaine
To free up programmers it is now becoming increasingly more common for the game to take data from outside the source code, to the point where the data itself dictates the game's behaviour. This lecture will focus on a method for improving the speed and efficiency of gathering game data during development using data-driven techniques. With projects becoming huge, choosing the appropriate tools for designers to enter data is critical in the long run. Advantages and disadvantages of using proprietary tools (with a highlight on MFC) or In-Game editors will be explored before focusing on a third choice: using already existing tools. The use of tools such as Excel or Visio is a very suitable technique, not only to gather game data, but also to produce source code via macros/plug-ins, creating a self-maintainable and self-contained system to work for all of your projects. Many small and concrete examples will be discussed as well as some ways to minimize or avoid drawbacks of such methods.

Attendees leave the session with an idea of how to create a self-maintainable and self-contained data driven system using existing tools, like Excel and Visio, that requires little effort to modify.

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