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Dynamic Range and Mix Levels - Where We're at in 2011
Price $3.95
Stock Unlimited
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SKU GDC11-12123
Dynamic Range and Mix Levels - Where We're at in 2011
SPEAKER/S: Tom Hays (Technicolor Interactive)
DAY / TIME / LOCATION: Friday 11:50-12:15 Room 3011, West Hall 3rd Fl.
TRACK / FORMAT: Audio / Lecture
DESCRIPTION: This session is about dynamics, headroom and mix levels in games. Well take a brief look at the idea of mix room calibration and talk about how it influences mix choices. Well also check out examples from a number of recent games, to hear how their mixes, dynamic ranges and overall levels compare. Well also look at how mix room setup likely influenced some of these products, and how they interact with specific technologies such as Dolby Digital.

TAKEAWAY: What levels are our colleagues and competitors using to mix their games? How do these levels compare to other media experienced by our audience in the same setting? What are the simplest ways to get predictable mix levels?
INTENDED AUDIENCE: This session is for people who mix games, people who want to mix games, people who make sounds that go into games, and for producers and other who care about how their games sound.

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