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Doki-Doki Universe: Sweet, Simple and Genuine (GDC Next 10)
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Doki-Doki Universe: Sweet, Simple and Genuine (GDC Next 10)
Greg Johnson | CEO and Founder, HumaNature Studios

Location: Room 511 AB
Date: Tuesday, November 05
Time: 5:00pm-5:30pm
Format: Session
Discipline: Design & UI
Track: Independent Games
Vault Recording: Video

Greg Johnson will introduce his studio's new PS3, PS4, Vita and mobile title, Doki-Doki Universe, being published first-party by Sony and being released worldwide in December. He'll describe the design objectives behind this title, and talk about some of the challenges the studio dealt with in creating an emotionally-based, interactive story game that has a huge diversity of characters and stories. He'll also talk about why they chose to build a personality test and an animated messaging app into the game, and what it has been like working with Sony as a publisher.
Tackling the big problem of interactive story is hard. Expressive behavior simulation, conversation simulation, emotional and contextual states, AI memory, player goals - this is all complex stuff. Trying to be innovative in this space on a milestone schedule is kind of crazy, especially if it's an open-ended, sandbox-style game, which means you don't know if it will all work until late in development. Eek! The lessons: A) You don't need to solve all the deep problems. Start simple, and build with heart. B) Keep the faith.

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