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Distance Education Vs. Brick and Mortar: What Game Courses Work Online and What Don't
Price $3.95
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SKU GDC11-12509
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Description
Distance Education Vs. Brick and Mortar: What Game Courses Work Online and What Don't
SPEAKER/S: Christopher Erhardt (Academy of Interactive Entertainment (AIE))
DAY / TIME / LOCATION: Tuesday 3:00- 4:00 Room 301, South Hall
TRACK / FORMAT: GDC Education Summit / Lecture
DESCRIPTION: With multiple years experience in offering both face-to-face and online (distance) education in game design, programming, production and art it has become apparent that some courses align themselves well with distance education while others are virtually impossible to provide effectively. This case study will describe the learning curve that the Academy of Interactive Entertainment have gone through in developing online content specifically for developing game professionals.

TAKEAWAY: This lecture will describe what educators can do to make their distance education more effective, what they should consider not teaching online, and what are the steps to go through in managing course content to improve retention in distance learners (and also 1:1 learners).

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