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Designing to Promote Intentional Play
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SKU GDC-06-041
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Designing to Promote Intentional Play,
1562

Game Design, Lecture

Clint Hocking
Creative Director, Ubisoft Divertissements Inc
Intentionality is the ability of the player to formulate meaningful goals and a means to achieve them through understanding of the game dynamics. This concept is central to all interactive media, and to games in particular. While all games offer players at least a limited degree of intentional play, some games do this to greater effect. This presentation analyzes intentional play by looking at specific examples in well known games, and distills a set of principles and approaches that will help designers create the potential for intentional play, and enable players to take advantage of that potential in their games. The presentation also examines some of the specific challenges and roadblocks to enabling intentional play, and investigates some of the costs and risks associated with the requirement of transparency that accompanies the design of highly intentional possibility spaces.

Attendees take away a greater appreciation of the important role of intentionality in games, and through analysis of specific examples, glean a possible set of tools and best practices for enabling the player to engage the game intentionally.

This presentation is targeted primarily at game and system designers. It will also be of interest to content and level designers tasked with integrating systems into gameplay, and to programmers who work with surface-level systems that are highly exposed to player interaction.

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