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Designing the Five Second Game
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SKU GDC12-3167
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Description
Designing the Five Second Game

Speaker/s: RJ Mical (Independent)
Day / Time / Location: Monday 11:15-12:15 Room 123, North Hall
Track / Duration / Format / Audience Level: Smartphone and Tablet Games Summit / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: The five second game is so easy and fun that you learn how to play in five seconds and then play it for hours! Everyone has fun. Think Angry Birds. Think Tetris. Think Pong. What is it about that sort of game that hooks us? Do these games have qualities in common? To create such a game, are there guidelines to follow? Veteran game designer RJ Mical studied a wide range of mobile and tablet games, looking for rules that would help design better-selling games. He will discuss his findings and share the certain qualities that ALL successful small-scale games use.
Takeaway: Veteran game designer RJ Mical studied mobile and tablet games looking for rules to help him design better-selling titles. What do these games have in common? In this presentation he will share his findings and hopefully help attendees to develop games that sell better!

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