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Designing Original Games Based on Licensed Properties
Price $5.95
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Weight 1 lb, 10 oz
SKU GDC-03-027
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Designing Original Games Based on Licensed Properties,
422

Game Design, Lecture

Chris Charla
Executive Producer, Foundation 9 Entertainment
As the game industry grows more "mass market" we have seen an explosion of licensed games, especially on Game Boy Advance. Creating licensed games doesn't have to mean turning "My Dinner with Andre" into a side-scrolling shooter. This lecture explores ways to innovate within the limitations of a license, as well as ways to make sure you keep the license holder happy, while delivering a fun game to the kids.

Attendees learn several strategies for developing compelling, original game ideas while working within the constraints of a license. They also hear and enjoy both positive case studies and licensed game horror stories, which should enable them to glean more information relevent to their current and future projects.

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