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Designing for Friendship: Shaping Player Relationships with Rules and Freedom
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SKU GDC12-3297
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Description
Designing for Friendship: Shaping Player Relationships with Rules and Freedom

Speaker/s: Chris Bell (thatgamecompany)
Day / Time / Location: Tuesday 2:20- 2:45 Room 2003, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Independent Games Summit / 25-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: Designing for Friendship explores how friendships are created, maintained and influenced by design at a time when multiplayer is an ever-increasing necessity. The talk draws from Chris Bell's most personal, heartfelt anecdotes gathered from a variety of life experiences: creating the international collaboration game "Way" (2011 IndieCade Developer's Choice Winner, 2012 IGF Nuovo Finalist), designing and playtesting "Journey" with thatgamecompany, playing games, participating in communal art, fateful stories traveling abroad, as well as calculable research from scholarship like Brene Brown's PhD studies of Vulnerability.
Takeaway: Attendees will learn how to foster friendships by design, a fragile objective I've spent three years and two games exploring. Examples include how playful expression systems promote player identity and dialogue, or how failure and loss create opportunities for empathy.

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