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Design in Detail: Tuning the Muzzle Velocity of the Plasma Rifle Bolt on Legendary Difficulty Across the HALO Franchise
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SKU GDC11-12561
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Description
Design in Detail: Tuning the Muzzle Velocity of the Plasma Rifle Bolt on Legendary Difficulty Across the HALO Franchise
SPEAKER/S: Jaime Griesemer (Bungie)
DAY / TIME / LOCATION: Thursday 3:00- 4:00 Room 3007, West Hall 3rd Fl.
TRACK / FORMAT: Game Design / Lecture
DESCRIPTION: Last year we took an extremely close look at how small changes to the Sniper Rifle have a profound effect on HALO's Multiplayer balance. This year we'll take an outrageously close look at a change that is fundamental to HALO's Single-player combat model and the primary tool for balancing the infamous Legendary difficulty level. We'll explore how the muzzle velocity of the Plasma Rifle Bolt impacts everything from AI design to Player movement speed and even seemingly unrelated aspects of the game like storytelling and networking. We'll even take a step beyond its effect on a single game and track how and why it has changed across successive games in the HALO series.
TAKEAWAY: By the end of the session you will be given some insight into how HALO's Campaign was balanced, understand how such a small change has such large consequences, and learn some tools that will help you make your own tiny, insignificant, massive changes.
INTENDED AUDIENCE: This session is targeted at senior designers working on gameplay balance for a game with a sophisticated world simulation, but may be useful to anyone trying to pinpoint the seemingly insignificant decisions that are actually crucial to the success of their game.

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