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Debugging Python into Maya
Price $3.95
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SKU GDC11-12271
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Description
Debugging Python into Maya
SPEAKER/S: Cyrille Fauvel (AUTODESK)
DAY / TIME / LOCATION: Thursday 4:30- 5:30 Room 308, South Hall
TRACK / FORMAT: Visual Arts , Programming / Lecture
DESCRIPTION: With the power of the Maya API and the scriptability of MEL, Maya Python hits a sweet spot in Maya's suite of development tools. Being an interpreted language, it allows for quick turnaround, making it perfect for rapid prototyping and with thousands of dedicated users around the world contributing modules to Python, Maya inherits a large and growing array of new capabilities. However, debugging Python code in Maya was not made to be easy like it is with C++ and Visual Studio on Windows for example. We have seen Maya Script editor improvements in the last release of Maya 2011 with the integration of Qt, and the syntax color highlighting, but still no tools to help developers to test and debug their scripts. This lecture tries to address it.

TAKEAWAY: Attendees will be given insights into how Python is integrated into Maya as well as a full description on how to integrate a free Python debugger into Maya and their pipeline.
INTENDED AUDIENCE: This session is great for anyone who is working with Python and it looking to work more efficiently, so in other words, this session is for all levels and all backgrounds. Programming skills would be preferable for the target audience.

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