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Cubes All the Way Down: FEZ Technical Postmortem
Price $3.95
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SKU GDC12-3332
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Description
Cubes All the Way Down: FEZ Technical Postmortem

Speaker/s: Renaud Bedard (Polytron Corporation)
Day / Time / Location: Monday 4:30- 5:30 Room 2003, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Independent Games Summit / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: FEZ has been in development for 4 years, starting with a very small team of one programmer and one designer. Creating this game has been a challenge because of its 2D/3D nature and its retro-but-not-quite look, and required the building of a complete tool chain with custom modeling software. Renaud Bedard will provide an inside look at the techniques used and lessons learned while developing this twisted platformer.
Takeaway: - Understand the implications of creating an engine and toolset when building an indie game. - Identify the problems encountered when manipulating, rendering and navigating through a 2D/3D voxelized world. - Learn useful optimization techniques for XNA/C# game programming on the Xbox 360, and in general when using a managed .NET language.

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